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GAMEFORGE

A finished mobile game in one prompt.

The AI game factory for performance-marketing and traffic teams. Describe a game, get a playable app back the same day, with icon, store screenshots, listing copy and a signed APK. Under your own brand.

Live on production 143 games generated to date Raising angel round · $___K
Investor brief · Month 2026 founder@yourdomain.com
The problem

Traffic teams are starved for apps.

To run paid traffic at scale you need a constant supply of apps: to test offers, rotate creatives, spread risk across publisher accounts, and give every campaign its own live listing. Your ad budget scales with one click. Your app pipeline doesn't.

Every title still means a designer, a developer, an artist and a tester, weeks of work, and real money before a single install. So teams under-ship, recycle the same few apps, and leave campaigns starved.

2–6 wks
to build one casual game the old way
4 roles
design, code, art, QA per title
$3–15k
typical cost per finished game*
Bans
accounts purged → need many apps, fast
The solution

One prompt.
A finished game.

GAMEFORGE collapses the whole studio, design, engineering, art and QA, into a single automated pipeline. No team to hire, no code to write. Hours instead of weeks, at a per-game cost that fits a media-buying budget.

Describe the game

One prompt or a short design doc. Pick a genre, theme and look.

The AI builds it, and plays it

An agent writes a real Phaser game, generates the art, then tests and fixes it until it actually works.

You get a shippable app

Playable game, app icon, store screenshots, written listing, and a signed APK, ready for the store.

Repeat at the speed of spend

Spin up as many variants and titles as your campaigns need, each under your own brand.

See it work

From one sentence to a shippable game.

Your prompt
Writing Phaser game code
Generating sprites & app icon
Auto-QA: smoke · gameplay · visual
Packaging signed APK

No engineer, no artist, no QA in the loop.

Generated game
✓ Ready · ~12 min · $6.50
Real output

Generated end-to-end. Tap a phone to play it live.

These three games, their app icons, store screenshots and listing copy, were all produced by the platform. Nothing below was touched by a human artist or engineer.

Tower Rush gameplay
Tower Rush
Arcade · stackQuality 97/100APK ✓
Ball Link Puzzle gameplay
Ball Link Puzzle
Puzzle · connectQuality 90/100APK ✓
Blindspot Striker gameplay
Blindspot Striker
Sports · timingQuality 87/100APK ✓
From idea to your store account

The whole studio, automated.

Prompt

Idea or design doc in.

Build & self-QA

Agent codes, draws art, then plays the game until it works.

Store assets

Icon, screenshots, listing copy, feature graphic.

Signed app

APK / AAB and iOS project, ready to upload.

Your brand

Published under your name and your developer accounts.

Every game is white-labeled. Your brand on the icon, your studio on the listing, your publisher accounts on the upload. One platform, an unlimited number of branded apps.

Why it wins

Anyone can make an AI spit out a game. Making it ship is the hard part.

Games that actually work

An automated tester plays every game before it ships, scores it, and catches broken builds. 73% pass clean today, and the gate keeps tightening.

All the way to the store

Not a web demo. Icon, screenshots, written listing, and a signed APK/AAB, the parts that actually get an app live.

White-label by design

Your brand, your developer accounts, many apps. Built-in account-ban resilience that traffic teams need.

Unit cost that fits the math

~$15–25 of compute per fully built, store-ready game, versus thousands for a studio. Cost tracked to the cent.

Why now

The supply side just changed.

AI is finally good enough to produce playable games that pass store review, not toys. At the same time, hyper-casual and playable-ad demand keeps rising, and the stores reward volume and freshness. For traffic teams, margin lives and dies on content velocity, exactly the bottleneck this removes.

Hyper-casual studios Media-buying agencies Playable-ad shops
$__B
Market — TAM (founder to size)
$__M
Serviceable wedge: agencies + arbitrage
Now
AI crossed the “ships to store” line
Volume
stores reward fresh, frequent releases
Business model — SaaS subscription

Recurring revenue on a per-game cost we control.

Solo
$__/mo
  • For indie buyers
  • N games / month
  • Store assets included
Most popular
Agency
$___/mo
  • White-label branding
  • NN games / month
  • Signed APK/AAB + iOS
  • Priority generation
Scale
Custom
  • Unlimited seats
  • Volume game quota
  • Dedicated support
  • Account / API access

Each finished game costs us roughly $15–25 of compute, instrumented to the cent across every AI provider. Subscription pricing is set well above that, so gross margin scales with usage instead of eroding. Exact prices and margins: founder to set.

Traction — all on the live platform

Already built. Already running.

0
games generated end-to-end
0
working, store-grade builds (73%)
average quality score / 100
0
signed Android apps built
0
AI build & edit iterations
0
white-label brands live
$0
avg compute per game
$0
total compute to produce all of it

No mockups. Every number above came from the production database that runs the platform today.

Competition

Others stop at a demo. We go to the store.

GAMEFORGEHire a studioFreelancersGeneric AI code tools
Time per gameHoursWeeksDays–weeksHours, if it runs
Cost per game~$15–25$3–15k$500–3kYour time
Auto-tested to workYesManualManualNo
Store assets + signed appYesYesSometimesNo
White-label, your accountsYesNoNoNo
Scales to 100s of appsYesNoNoNo
Team

Who's building it.

A production platform of this depth, generation, art, QA, native builds and billing, was built end-to-end by a very small team. That's the signal.

Founder name
Founder / role

One line: prior wins in games / growth / ML, and why this team ships.

Co-founder / key hire
Role

Background and the specific edge they bring.

Advisor
Advisor

Distribution, game-publishing or arbitrage relationships.

The ask
$___K

angel round to turn a working platform into a business.

Scale the engine__%

Concurrent generation for many users at once; reliability and speed.

Land agencies__%

First sales motion to media-buying and arbitrage teams; pilots to paid.

More genres & templates__%

Widen the catalog buyers can generate; raise the quality pass-rate.

Store-publishing automation__%

From signed build to live listing with one click.

GAMEFORGE

Build games at the speed of your ad spend.

A working AI game factory, real games in the store, and a market that needs more apps than humans can make. Let's talk.

founder@yourdomain.com →