A finished mobile game in one prompt.
The AI game factory for performance-marketing and traffic teams. Describe a game, get a playable app back the same day, with icon, store screenshots, listing copy and a signed APK. Under your own brand.
Traffic teams are starved for apps.
To run paid traffic at scale you need a constant supply of apps: to test offers, rotate creatives, spread risk across publisher accounts, and give every campaign its own live listing. Your ad budget scales with one click. Your app pipeline doesn't.
Every title still means a designer, a developer, an artist and a tester, weeks of work, and real money before a single install. So teams under-ship, recycle the same few apps, and leave campaigns starved.
One prompt.
A finished game.
GAMEFORGE collapses the whole studio, design, engineering, art and QA, into a single automated pipeline. No team to hire, no code to write. Hours instead of weeks, at a per-game cost that fits a media-buying budget.
Describe the game
One prompt or a short design doc. Pick a genre, theme and look.
The AI builds it, and plays it
An agent writes a real Phaser game, generates the art, then tests and fixes it until it actually works.
You get a shippable app
Playable game, app icon, store screenshots, written listing, and a signed APK, ready for the store.
Repeat at the speed of spend
Spin up as many variants and titles as your campaigns need, each under your own brand.
From one sentence to a shippable game.
No engineer, no artist, no QA in the loop.
Generated end-to-end. Tap a phone to play it live.
These three games, their app icons, store screenshots and listing copy, were all produced by the platform. Nothing below was touched by a human artist or engineer.
The whole studio, automated.
Prompt
Idea or design doc in.
Build & self-QA
Agent codes, draws art, then plays the game until it works.
Store assets
Icon, screenshots, listing copy, feature graphic.
Signed app
APK / AAB and iOS project, ready to upload.
Your brand
Published under your name and your developer accounts.
Every game is white-labeled. Your brand on the icon, your studio on the listing, your publisher accounts on the upload. One platform, an unlimited number of branded apps.
Anyone can make an AI spit out a game. Making it ship is the hard part.
Games that actually work
An automated tester plays every game before it ships, scores it, and catches broken builds. 73% pass clean today, and the gate keeps tightening.
All the way to the store
Not a web demo. Icon, screenshots, written listing, and a signed APK/AAB, the parts that actually get an app live.
White-label by design
Your brand, your developer accounts, many apps. Built-in account-ban resilience that traffic teams need.
Unit cost that fits the math
~$15–25 of compute per fully built, store-ready game, versus thousands for a studio. Cost tracked to the cent.
The supply side just changed.
AI is finally good enough to produce playable games that pass store review, not toys. At the same time, hyper-casual and playable-ad demand keeps rising, and the stores reward volume and freshness. For traffic teams, margin lives and dies on content velocity, exactly the bottleneck this removes.
Recurring revenue on a per-game cost we control.
- For indie buyers
- N games / month
- Store assets included
- White-label branding
- NN games / month
- Signed APK/AAB + iOS
- Priority generation
- Unlimited seats
- Volume game quota
- Dedicated support
- Account / API access
Each finished game costs us roughly $15–25 of compute, instrumented to the cent across every AI provider. Subscription pricing is set well above that, so gross margin scales with usage instead of eroding. Exact prices and margins: founder to set.
Already built. Already running.
No mockups. Every number above came from the production database that runs the platform today.
Others stop at a demo. We go to the store.
| GAMEFORGE | Hire a studio | Freelancers | Generic AI code tools | |
|---|---|---|---|---|
| Time per game | Hours | Weeks | Days–weeks | Hours, if it runs |
| Cost per game | ~$15–25 | $3–15k | $500–3k | Your time |
| Auto-tested to work | Yes | Manual | Manual | No |
| Store assets + signed app | Yes | Yes | Sometimes | No |
| White-label, your accounts | Yes | No | No | No |
| Scales to 100s of apps | Yes | No | No | No |
Who's building it.
A production platform of this depth, generation, art, QA, native builds and billing, was built end-to-end by a very small team. That's the signal.
One line: prior wins in games / growth / ML, and why this team ships.
Background and the specific edge they bring.
Distribution, game-publishing or arbitrage relationships.
angel round to turn a working platform into a business.
Concurrent generation for many users at once; reliability and speed.
First sales motion to media-buying and arbitrage teams; pilots to paid.
Widen the catalog buyers can generate; raise the quality pass-rate.
From signed build to live listing with one click.
Build games at the speed of your ad spend.
A working AI game factory, real games in the store, and a market that needs more apps than humans can make. Let's talk.
founder@yourdomain.com →